By exploiting the Wall–T framework, we created a pleasant and funny environment, based on a series of exercise models covering all the different problems related to motor, cognitive and sensorial disability, thus avoiding the monotony which often affects rehab therapies.
Virtual reality can be used to solve motor malfunctions or to support the execution of motor tasks. It can also be a key tool for the benefit of more general aspects concerning the health, the commitment and the autonomy of the disabled.
One of Rilab’s successful aspects is that the architecture of its sensors and modular actuators allows the patient to move and interact through simple movements, with no need to use a joystick or to wear specific equipment, such as gloves, helmets or 3D glasses. This guarantees a full tolerance and a severe decrease of the risk of falling.
The software includes a support for the operators involved, from patient registration to the execution of the exercise. Moreover, Rilab is adjustable and flexible: therapists can use pre-set rehab plans, at different levels of difficulty, or they can set up new ones in accordance with the specific problems of the patients and with their rehab plan.